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Update : 15 March 2011
One of the benefits of Voxel sculpting is you can very quickly extrude extra mesh to change the design without compromising mesh resolution. Here I extruded arms and chest, with no limitation to polys like other traditional sculpting software. Will be refining the shape more and add lower limbs.

Update : 13 March 2011
Few shading tests to check surface details.


Update : 12 March 2011
One of my first 3dcoat Voxel sculpt. Original idea was to sculpt a old rough face. Then changed the idea into a Deathmask. Final design with eyes closed and head tilted a bit backwards, to convey that lifeless creepy feeling.



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Oct02
Eyebrows and Elelashes done. Also some more work on skin detailing and shading. I’m happy the way she is looking so far.
Sep25
More modeling and Shading changes. BTW these are raw renders and no post effects whatsoever :)
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Update May 17 : ZBrush initial sculpt